Join us for a one-day show at WORM Rotterdam. 14 Media Design & Communication MA students from Piet Zwart Institute present 14 experimental factories for the new »Creative Industries«. Meet and talk with the artists, and earn your drinks in the factories.
The creative industries are among the fast growing sectors of the Dutch economy. Aside from the creation of form, meaning or symbolic value, the core activities in this top sector concern the way in which these very activities are being designed - the creative innovation process. This top sector revolves around companies that are founded upon creativity, innovation and entrepreneurship.The Media Design Masters program of the Piet Zwart Institute, Willem de Kooning Academie Hogeschool Rotterdam presents 14 prototypes of factories for the production of film, images, social networks and design, providing inspiration and investment opportunities for all visitors.
De Creatieve Industrie is één van de snelst groeiende sectoren van de Nederlandse economie. Naast de initiële creatie – het creëren van vorm, betekenis of symbolische waarde – is in deze topsector de kern van de activiteiten ook de manier waarop zij die activiteiten vormgeven: het creatieve innovatieproces. Als topsector gaat het om bedrijven die hun bestaansreden vinden in creativiteit, innovatie en ondernemerschap.De masteropleiding Media Design van het Piet Zwart Institute, Willem de Kooning Academie Hogeschool Rotterdam presenteert 14 prototypes van fabrieken voor de productie van film, beeld, sociale netwerken en design voor het verstrekken van inspiratie en investeringsmogelijkheden voor alle bezoekers.
A learners' guide to e-marketing, for marketeers and consumers. Based on various case studies we will help you grasp and navigate through the tumultuous seas of online marketing.
The Paintshop is a real time collaborative painting tool offering you the possibility to sell you artworks and buy great pieces of art for a very affordable price.
Factories are becoming more and more robotized for the goal of a
greater profit. Less and less manual human labor is needed which means increasing unemployment and shrinkage of solvent consumers.
This photo booth factory lets you scan your own 360˚ portrait. It
produces a 3D digital model file which you can 3D print later.
A system for making art using colour combinations. Along with
instructions who to make Lucian Westers.
The Director's Cut Factory produces short and compressed re-cuts of popular titles from film history in a fully automated fashion. All the editing and post-production is done in a commercial online application which "automatically turns plain videos to beautifully edited and produced movies, perfect for sharing."
The Dissolute Image is a technique for collaborative image hosting
and/or censorship. Your part in the task is simple: adopt a single
pixel. Thousands of adoptions later, an image emerges. Don't like what you see? Withdraw your adoption and censor the image again, one pixel at a time.
The Train of Knowledge Factory creates a system for train passengers with matching interests to meet and share knowledge during their journey.
Change your name, Change your appearance, HACK YOUR IDENTITY.
This factory offers you a protocol called Musicaloke to envision your fantasies in a musical way. Creating your own virtual reality as well as experiencing it in reality. A fantasy a day keeps the doctor away.
Reclaim domestic individuality and disrupt the uniformity of the Cold War modular kitchen aesthetic: a new flat pack kit consisting of components taken from diverse Ikea products will be available for construction, producing a unique piece of mass-produced furniture.
Produce any promo material by recycling trash. Engage your production into recycling circle by using an instant design methodology.
Before performance-oriented visuals became popular, music videos were open to visual experimentation. The music video factory provides a set of constraints that bring back creativity in making music videos.
The factory for 'directing the unexpected' uses strict formal
constraints to produce a 20 minutes video. Everything is directed
except the characters' behavior. Every element needed to create a film is fixed, framed and recorded from a single wide camera angle.